![]() ![]() There's even an Android version for mobile devices. SuperTuxKart is one of the oldest Linux games and is available from the repositories of all the major distributions. ![]() Alternatively, you can install the game using your distribution's package manager. No installation is required: You simply run the run_game.sh file by typing the sh run_game.sh command in the shell. Setting the game up on Linux could hardly be easier: Download the tarball from the website (version 1.3 was released on September 28, 2021) and unzip the file. Demonstrate your driving skills in various challenges, advance to Fort Magma, and race against Nolok to free Gnu. Nolok is holding Gnu captive in his lava castle, Fort Magma. The racing penguin has a mission to fulfill: Gnu, the grandfather of free software, has been kidnapped by the villain Nolok. Kart's turning characteristics (0.9.3)If you see a penguin in a racing car driving through Scotland, the Black Forest, or a Zen temple, it can only mean one thing – a round of SuperTuxKart. The order (bigger turn radius to smaller) for the others is Emule (small width) > Sara the Wizard (very small width) > Gavroche > Gnu > Suzanne (high width) > Nolok > Tux > Xue (very high width) ![]() The shorter turn radius goes to Konqi (which also has a high width). The AI can't handle it and get catastrophic results, but it _may_ be the best kart for some ILs. So big that you'll probably have some trouble with it, though it's possible to compensate with skidding on numerous tracks. Considering you should only use lights in track where you need to do a full-180, Wilber is probably the best unless it really matters that he can't skid as straight. The light Sara kart has a significantly bigger one. Kiki is not far, but has a slightly bigger one, then Hexley. They also can be on par with mediums in very short races (1 minute or less), because their ~1s starting advantage becomes then significant (for example, it's possible to beat my current Tux time in Zen Garden with a light kart).Īmong light karts, Wilber has the shortest turning radius. This makes them useful on some level runs exploiting game bugs by changing direction and driving backward up to a checkline. Lights are too slow to keep up with mediums on most tracks and on full-game runs (if you have enough skill to not crash a lot, of course), but their higher acceleration means they gain some time at start and can do a full-180 easier (the turn radius is independent of kart class, but high acceleration allows to switch from going backward to forward very fast). Medium are the reference : they perform best on most tracks, having the better acceleration/max-speed/nitro combination. Heavies are basically useless, completely outclassed by mediums. They don't impact turn radius, and the differences here remain linked to kart characteristics. The kart characteristics introduce some significant differences between kart classes. A short turn radius allows to batter take turns, but a long turn radius allows to easier abuse skidding in more straight portions so the optimal value depend on tracks and strategies. The main difference in karts is the turn radius. These versions don't have kart characteristics : all the karts have the same speed, acceleration, etc. Also, smaller width means smaller hitbox (generally good, you need to better aim for nitro/bonus boxes, but you'll more easily avoid bananas/bowling balls/gums). You can see kart's length by launching the game with the -kartsize-debug command. It can help to squeeze some time, but the difference is often tiny, especially in full-game runs. If you have less skill, choosing the most efficient kart won't save you. ![]()
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